Tuesday, February 19, 2013
Each pet has a different method of obtaining
Summoning is the 24th skill to be released in RuneScape, focusing both on the enhancement of other current skills and mainly the calling of otherworldly creatures in order to aid the summoner in battle. As per its namesake, Summoning allows the player to summon creatures from pouches. These creatures grant a variety of bonuses, such as the invisible +10 Mining boost from a Lava Titan, or the quick Farming boost from the Dread fowl, or even the sheer powerhouse of the various titans. In addition to these creatures, your Summoning level also allows you to own a variety of pets, from a baby gecko, to a proud dragon.
Not only does the right Summoning level let you summon better, stronger familiars, it also lets you choose from a bigger range of pets as it increases. Pets are for players to take care of and do not serve any other purpose apart from, perhaps, showing off your high Summoning level. Some pets have growth meters, and almost all of them have hunger meters. Familiars and pets share the same interface, but there are a few differences. Pets do not have special moves and do not attack, so those two buttons are not needed. If you dismiss them, they will run away and disappear forever, so be careful not to accidentally select this. sell cheap runescape gold
Each pet has a different method of obtaining and, as with their picky nature, they eat only specific types of food which are also different. For some of them like beetle bits, you will need to visit a pet store to buy the food.
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Being counted as a combat skill, Summoning does affect your combat level. 12 levels can be gained from Summoning alone, raising the maximum level from the previous 126 to 138. On average, 8 levels in Summoning raises your combat level by 1. Contrary to popular belief, it does not affect your level in the Wilderness provided you do not have a familiar summoned or are not carrying any pouches or scrolls.
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Thursday, January 31, 2013
Guild Wars 2 dev reflects on launch security issues: “We’re not done”
Guild Wars 2 developer ArenaNet saw the launch of its MMO hit by a string of server crashes, trading loopholes and security issues, and gamers – as are wont to do – gave them hell for it. ArenaNet's game director Colin Johanson has shared his thoughts looking back at the game’s launch, and has discussed how it has learned from what happened to increase the game’s stability moving onward.
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As part of an interview you can read right here next week, Johanson attempted to give the inside story on Guild Wars 2′s launch issues, and to underline his studio’s commitment to stable, dependable play.
“It’s one of the hardest things you will ever do in the game industry,” he said of MMO launches. “There are times where I am envious of developers who get to make offline games that don’t have to deal with these kind of issues, it’s insane how complicated it is.
“Though we had a few hiccups on launch, for the most part I think we had a very smooth launch when you consider the kind of player login rates we saw, and how quickly we were able to respond to those issues. Our biggest issues at launch simply came from the sheer volume of concurrent users hitting each part of the game, even in our beta tests where we had very large player populations we never were able to reasonably test any system with the kind of numbers we had for launch.buy guild wars 2 gold
“Our betas led us to believe everything was totally stable, but when we cruised past certain numbers areas like the trading post, and a few issues with the servers reared their ugly heads. Account thieves took their turn as well taking well known account names and passwords they had stolen from other games forums and using them to try and get their hands on peoples accounts that didn't protect themselves with unique passwords.”
Indeed, some 11,000 passwords were supposedly at the mercy of hackers at one point, but although the developer managed to clear up all issues in the end, Johanson remains firm that there is no room for ArenaNet to get slack. In fact, its job must continue apace.
“Looking back on those days,” he recalled, “basically everything has not only been stabilised, but our ability to deal with them as improved dramatically as well. Issues with connectivity, the trading post, and so on are now extremely rare. We've set up countless account security measures and added the ability to restore accounts in the rare case something happens, which is now incredibly rare.
“We set a legacy with the first Guild Wars we’re going to live up to with Guild Wars 2, the total down time for the first game over seven-plus years is so tiny it’s insane, and we want to be even better in Guild Wars 2. We hope you go your entire lifetime of the game with Guild Wars 2 and never see the message “Guild Wars 2 is currently down for maintenance”. buy or sell Guild Wars 2 gold
“We’re not done though, our security team, IT team, server programming team, and customer support team will all continue to work proactively to make these parts of the game even more structurally sound than they already are. We don’t ever want to stand still and say “good enough, mission accomplished” we’ll keep finding ways to make our already extremely stable system even stronger.”
What’s your view on the Guild Wars 2 launch backlash? Were some gamers to hasty to pass judgement on AreneNet without realising the scale of launching an MMO of its size, or should such a collapse have been pre-determined by the team? Let us know below.
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Monday, January 21, 2013
Guild Cast 57: Gamer Problems
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The Guild Wars 2 “expansion” will not be so expansion-like.
Welcome to another week of Guild Cast the Guild Wars 2 show. This week Colin Johanson sets players straight regarding their expectations of a Guild Wars 2 “expansion”. A quote from Johanson states that:
“To set expectations accordingly, the January release will be a relatively small release that sets the table for the stories and features we plan to roll out with the Feb/March releases and beyond. also, there will be no new race, profession, or new region with these larger Feb/March releases.”
So, while technically there may be enough content amount-wise to equal an expansion, the kind of content being released may not what players imagine when they think “Guild Wars 2 expansion.”
Culling may actually be removed from dub v dubs.
So while there won’t be a true Guild Wars 2 expansion any time soon, players might be happy to know that engineering programmers are hard at work on the issue of culling in dub v dubs. The team does believe they can do it and look forward to making the announcement that it’s been done.
More players are smacked by the ban-hammer for exploiting.
Really guys? Really? You didn't learn the last time around that ArenaNet is serious about this whole “Do not exploit.” business? buy or sell Guild Wars 2 gold
Yes, we know… you didn't know it was an exploit. It’s ArenaNet's fault for letting it through. The problem here is that they don’t buy that. In fact, support Liason Gaile Gray had this to say about it:
“Any time you take one think and can make two, and then four, and then sixteen… Ya gotta know that’s just wrong. (I won’t quibble on the odds, but overall, that form of doubling was not outside the realm of possibility.) And to perform this action hundreds and hundreds of times? That’s called ‘exploitation,’ and that’s against the user agreement, the rules of conduct, and all that is holy.”
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Thursday, January 10, 2013
World of Warcraft Patch 5.2 Is Live On The PTR
With a new raid and new quest hub, Blizzard brings the heat.
While I'm still off gleefully collecting sigils for Wrathion, along comes Blizzard with news that World of Warcraft: Mists of Pandaria patch 5.2 has just gone live on the PTR.
Fear not though, as Wowhead's unstoppable Perculia is on top of it. She's put together some extra-special patch notes that all tie neatly into the Wowhead database, providing the most interactive and comprehensive preview on the web.
Highlights of patch 5.2 include a new quest hub in The Isle of The Thunder King; a new raid in Throne of Thunder; the next step in players' Legendary journey with Wrathion, The Black Prince; new world bosses and maybe most importantly -- new Rogue talents! Ok, that last one was for me.
Looks like Blizzard might be serious about this whole "faster content" thing after all. cheap wow gold buy or sell Ragnarok Online2 gold cheapest dekaron dil
Thursday, January 3, 2013
Memories disappeared over time, talent and skills of the Master replies
Like the reality some animal, some skills in the Warcraft With the passage of time, Blizzard poaching to extinction. While some skills are so interesting, convenient, and even called nirvana. The Blizzard or ruthless deleted.
Master chapter: (1)
The magic increase / enhance the magic (skills) increased spell damage suffered by friendly players point X by treatment increased the X point. How do you say, say it redundant, sometimes it another miraculous, can not do not. But to his teammates on the BUFF but also to increase the damage of his teammates, ashamed ah. Inhibition of magic (skills) spell damage reduced by the friendly player X point treatment by reducing the X point.
Detect magic (skills) FS can detect each other a buff
Especially when no plug-ins, Blizzard also comes hostile BUFF FS with this skill can monitor each other's BUFF FS and no offensive dispel then, so is looked useless. Fire Ward (skills) absorption XX points of fire damage for 30 seconds, CD30 seconds. Similar to the 85 when the protective elements enchantment, only absorb fire damage, can not be open and Frost Ward. Frost Ward (skills) absorption XX Frost damage, lasts 30 seconds, CD30
Range goals, the shock wave (skills) caused by XX points of fire damage, and the target reduction of 50%.
pyrogenic process few control skills, low damage and deceleration. Repulsed the target range to be changed in a later version, similar to the SM clap of thunder, just not repel so far. To open deleted after 90. Focus Magic (skills) to develop a teammate to make the magic crit rate increased by 3% crit mage crit, hit on the target increased by 3%
This is a strong BUFF for legal systems, but at that time the FS think the FS and the regiment calling Focus Magic does not maximize the use of this BUFF, they are listed in priority: Balance druids> element Sa> dark, animal husbandry> Cream the pyrogenic process> pyrogenic process destroy SS> painful SS.
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